"Logically solvable" check is flawed
It is possible to make puzzles in create that are logically solvable but are still labeled as "not solvable".
I don't know what coding they used, but when I made a puzzle that is easily solvable using "cornering" it was falsely marked unsolvable.
My guess is that the "cornering" technique was not used in the coding since it requires some foresight, but that really is no excuse. So Please fix this! Thanks! :)
The first move is to deduce that the space marked as green must be empty. You set up a proof by contradiction by assuming the bottom left space is filled. This would mean the cells immediately above and to the right of the green cell must also be filled in.
The contradiction then occurs in the cell above-right of the green cell. The horizontal clues say that it must be filled in, and the vertical clues say it must be empty. Therefor the bottom left (green) cell must be empty. From there solving the rest of the puzzle is straightforward.
The point of this puzzle was to show that only 1 unique solution exists so by definition, the puzzle is solvable. Yet the game still marks it as unsolvable.
Sorry for the slow response :P idk if you'll even see this haha.
I checked that one out Ben, and there is no deductive move available to put the first square down without the green. You can't put any 2 down and you can't put any 1 down. Instead you have to entertain a hypothesis first which is more like an advanced fillpix and considering one player has asked why puzzles need to be solvable at all, I think you can hypothesise that many players are guessing rather than deducing!
I've published the puzzle I referred to above. It's titled "solvable without green". I had to put the green square in to publish it, but it can be solved without it. Look for it on my profile (Enigma).